Advanced Stats

season
2001-02
2002-03
2003-04
2004-05
2005-06
2006-07
2007-08
2008-09
2008-09
2009-10
2010-11
2011-12
2012-13
2013-14
2014-15
2015-16
2016-17
2017-18
P/40R/40A/40TS%ASTTOUSGREBRPERwinPercentWARP
19.211.62.247.98.910.20.00.00.00--
20.010.51.355.56.09.020.615.919.36--
21.211.12.152.88.412.725.116.519.63--
21.711.02.151.18.210.725.015.918.69--
21.09.32.348.38.59.825.814.016.94--
26.511.32.453.77.911.630.117.622.81--
21.712.72.551.39.312.325.418.018.37--
23.810.72.653.59.49.725.716.419.69--
23.314.11.551.75.89.025.716.419.86--
22.012.52.054.68.09.322.918.221.21--
22.113.42.455.29.79.023.020.122.67--
17.612.22.650.011.79.720.717.917.96--
17.913.11.750.67.610.621.319.317.92--
20.311.83.051.011.610.624.617.418.37--
19.813.02.753.811.211.422.518.519.54--
20.610.52.851.911.48.423.515.018.39--
23.013.42.749.09.67.827.719.218.58--
22.710.53.452.912.111.026.415.017.41--
Data provided by Elias Sports Bureau

Glossary

  • A/40:Assists Per 40 Minutes.
  • AST:The percentage of a team's possessions that ends in an assist. Assist Ratio = (Assists x 100) divided by [(FGA + (FTA x 0.44) + Assists + Turnovers].
  • P/40:Points Per 40 Minutes.
  • PER:A numerical value for each of a player's accomplishments per-minute and is pace-adjusted for the team they play on. The league average in PER to 15.00 every season.
  • R/40:Rebounds Per 40 Minutes.
  • REBR:The percentage of missed shots that a team rebounds. Rebound Rate = (Rebounds x Team Minutes) divided by [Player Minutes x (Team Rebounds + Opponent Rebounds)]
  • TO:The percentage of a team's possessions that end in a turnover. Turnover Ratio = (Turnover x 100) divided by [(FGA + (FTA x 0.44) + Assists + Turnovers].
  • TS%:What a team's shooting percentage would be if we accounted for free throws and 3-pointers. True Shooting Percentage = (Total points x 50) divided by [(FGA + (FTA x 0.44)].
  • USG:the number of possessions a player uses per 40 minutes. Usage Rate = {[FGA + (FT Att. x 0.44) + (Ast x 0.33) + TO] x 40 x League Pace} divided by (Minutes x Team Pace)
  • WARP:WARP
  • winPercent:winPercent